A mini donut-collecting adventure made with Pico-8 + Lua
Role: Game designer, pixel artist, and Lua newbie
Year: 2025
Stack: Pico-8, Lua, sheer curiosity
I wanted to challenge myself creatively and technically by building a small game from scratch. Pico-8 caught my eye because of its limitations (and charm): 128×128 resolution, 16-color palette, and code written in Lua. It felt like the perfect playground to learn.
It’s a lighthearted little game where you play as a donut-loving character navigating a sugary maze. Your goal? Collect all the donuts while avoiding getting stuck in tight corners. It’s not perfect. That’s kind of the point.
But it taught me:
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© 2025 Andrea Chomiak